

Even we won’t know exactly what you’ll get! A funny side effect of this feature is that the sense of exploration and discovery won’t be dead even for us developers making it. This means that the computer will create a unique environment for you every time you play the game. One other aspect of the game that will enhance exploration is the procedural generation of the environments and other parts of the game. (you’ll have to send me a video if you do ) I want the game to embrace cleverness, not penalize it. There will still be some physical and difficulty based constraints to help enforce the progression of the game, but I would love it if people can figure out ways to beat the game stupidly fast by utilizing the rules of the game. By that, I mean I want to avoid invisible walls and other design hacks as much as I can.

One of my goals with the design of this game is to avoid artificial constraints as much as possible. To make this a satisfying experience, we are putting a lot of time into creating high quality visuals, and a rich, exotic diesel punk inspired world to discover. Windforge is all about exploration, construction, and combat.Įxploration, discovery, and the freedom to go where you want are all focuses of Windforge. Since the "Meteors" seem to originate from the core and not space, they might be more correctly thought of as Tephra, Pyroclast, or Volcanic Bombs instead of Meteors.I (Evan, Creative Director for Windforge) want to elaborate on that now and talk a bit more about what it is about. Late game player can construct a Vulcan Steel ship to collect Heartstone without facing meteors' threat.The medium and large meteor's will leave behind Heartstone Ore when they impact an object.If your crafty enough, you can even make ships and buildings that are immune to meteors." -Evan, Meteor Storm Escape It’s definitely possible to construct ships that don't need balloons, and can take lots of punishment from above.

These balloons are very large, so they get hit by meteors often.

The ship in the video was particularly ill suited for meteor showers, since it was very dependent on the zeppelin balloon to stay afloat. I don’t want to give them all away, but proper ship construction can go a long way. "There are a lot of strategies for effectively surviving in meteor showers. Meteors are a constant threat in the world of Windforge.
